The most significant materials of last week: the results of Winter Nights: Mobile Games Conference, everything about the most profitable genres, an exclusive interview with Supercell, development tips from W3i, a report by Euroset on the Russian smartphone market.

1. Results of the Winter Nights: Mobile Games ConferenceLast week, on February 8-9, the Winter Nights: Mobile Games Conference was held in St. Petersburg, dedicated to the development and promotion of mobile games.

It was attended by 600 people from 270 companies: developers, publishers and everyone who works in this industry.

2. The most profitable game genresThe analytical company Apsalar has found out which genres of mobile games are best monetized through micropayments, and which projects should not even be taken up.

3. GREE: top developers began to earn moreThe revenues of leading mobile game developers have quadrupled over the past year, said Anil Dharni, one of the vice-presidents of GREE.

4. Interview with Supercell: “We don’t use the word midcore”Two Supercell games earn more per month on the App Store than a thousand Electronic Arts mobile games.

Many people know this, so we talked with Finnish developers about something else, about inspiration, promotion and the future of the market.

5. Big Fish’s income from the web is 3 times more than from mobileDespite its strong position in the mobile market, Big Fish claims that it still earns much more on its web portal.

6. App Store earns more than $1 billion a monthTim Cook said at the Goldman Sachs conference that his company has paid more than $8 billion to developers over the entire existence of the App Store.

This is $1 billion more than last January.

7. W3i: Five ways to fail an f2p gameW3i game producer Ben Sipe shared five tips on how not to do it if you don’t want to fail your free mobile project at the Casual Connect Europe conference currently taking place in Hamburg.

8. In Russia, the smartphone market has grown by 69 over the year%In 2012, smartphone sales in Russia increased significantly.

The main drivers of growth were Android and Windows Phone devices.

9. Game Closure solved the main Javascript problemGame Closure has released its own toolkit that allows you to develop Javascript applications that are not inferior in performance to native programs.

Tags: