The developer of am games for Windows Phone, who has not yet been among the Xbox Live-certified developers, has the courage to pay attention to the OpenXLive social gaming platform. By the way, not so long ago a new version (0.9.9) of its SDK arrived.

So, OpenXLive allows studios and individuals who do not have access to Xbox Live services to “socialize” their games by embedding result tables and achievement management in them, and also ensures the preservation of “with avs” in the cloud. The latest version of the SDK provides very useful new functionality, in particular, in-game “sharing” in social media. Twitter, Facebook and some Chinese networks are currently supported. Despite the fact that the native languages of the OpenXLive platforms are traditional and simplified Chinese, it is quite acceptable to create resources and own fonts in other languages.

Tags: