2012 was in many ways the year of Korea. Last year, the whole world sang a song by rapper PSY, after that I watched how the elections were going there, in which a woman won for the first time, and now Korea is one of the most profitable Google Play markets.
So, to be honest, there is nothing surprising in the good performance of Gamevil, one of the most promoted Korean companies in the Western market.
The company’s revenue for 12 months amounted to about $66 million.
This is 64% more than the year before last. The main driver of growth was the company’s home market, which proved itself well on Google Play. The impressive dynamics was also facilitated by the results of sales in mobile stores of local operators and cooperation with the KakaoTalk network.
Gamevil’s revenue for the year was $21 million. This, in turn, is 39% more than in 2011.
ZENONIA 5 is one of the latest role-playing projects GamevilYes, unlike many other large companies, the fourth quarter for Korean
Gamevil not only demonstrated growth, but also turned out to be a record in terms of indicators. Sales for the three “holiday” months amounted to $20.6 million. This is 32% more than in the fourth quarter of 2011. Sales revenue, however, showed a not so striking growth of “only” 12%, amounting to $6.1 million.
Gamevil, which proved itself well, first of all, as a developer of role-playing, strategic and sports games, in 2012 proved itself as a publisher of third-party projects. The release of 32 external games brought the company $29 million. The number of own developments amounted to 11 projects. The total number of downloads of the company has reached 220 million.
In 2013, the company plans to release at least 50 projects and earn $94 million, which is 42% more than in 2012. Revenue growth from foreign markets should be, according to internal analysts, 79%.
Baseball Superstars® 2013 – baseball simulator with a plotIn other words, following the expansion of Japanese companies into the world market, we should expect the expansion of the Korean one.
Yes, the global MMO market has been crushed by this country for a long time, I wonder if it will be able to capture the mobile market?
And, by the way, while Korea is going “to the world”, some domestic companies are going “to visit it”. Among the latest Mail.Ru The Group, which, as stated by its representative Mikhail Ryazanov at the recently held Winter Nights: Mobile Games Conference, quite successfully released its mobile MMO Juggernaut in Korea.