The American publishing house reported for the second quarter of 2013. The net income of its mobile division was $89 million. This is 60% more than last year. Most of the amount came from games for smartphones and tablets. 

While the fourth quarter of 2012 is starting all over the world, Electronic Arts is already summing up the results of the second fiscal quarter of 2013. It cannot be called successful: the company’s net losses amounted to $381 million. This was affected by a 50% decrease in revenue from games for Wii and PS2, compared to the same quarter last year, and an almost complete lack of profit growth from PS3 and Xbox 360. 

But the revenues of the company’s mobile segment in the second quarter of 2013, compared to the second quarter of 2012, increased by a significant 60% to $89 million. Of this amount, the company earned $66 million on projects for smartphones and tablets. The remaining $23 million EA brought games for mobile phones. Here, a large share of these devices in the market also played a role, in which Nokia also plays, and, possibly, solid deductions for using the EA game library on the Asha series of touch phones.  

By the way, whether the report is about money earned directly by EA’s internal projects, or about the total income of the company and its external divisions, including Chillingo and PopCap, it is impossible to say. Considering that these offices are officially included in EA Mobile, we are inclined to believe that they are also responsible for the mentioned millions.  

At the same time, EA is already reporting its first mobile successes in the third quarter. Her project The Simpsons: Tapped Out held the first place in the top box office of the American App Store for four weeks. The project’s DAU currently reaches 2.8 million users.

For those who don’t know, EA’s line of mobile projects includes games such as Tetris, Flight Control Rocket, Spy Mouse, Mass Effect: Infiltrator, The Sims series, The Need for Speed series and many, many others. 

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