Due to July 4 and a large number of sales this week there were almost no bright releases. It is risky to be released at a time when the bigwigs of the market are dropping prices for their projects.
But we found something interesting in the store.
G.I.Joy BattlegroundDeNA has finally introduced a game based on G.I.Joy, a popular series of figurines.
IP is so successful in the USA that they even filmed an animated series and a couple of blockbusters, known in Russia under the title “Cobra Throw”.
The game itself is another attempt by a Japanese company to gain a foothold in the American market with “oriental mechanics” visually adapted for a Western user.
In the case of Marvel: War of Heroes, this strategy has already worked. Taking Rage of Bahamut as the primary source, DeNA developers, roughly speaking, redrawn the game, replacing anime girls and monsters with Iron Man and Green Lantern.
Blood Brothers acts as the basis for G.I.Joy.
Greedy DwarfCrescent Moon Games has published a strange runner about a dwarf miner who found a gold mine guarded by an aerobics dragon.
Sounds crazy, looks cute.
But the project has serious problems.
It seems that the authors wanted to create a runner “with caravans”. They tried to squeeze the maximum number of chips from other projects of this genre into their project. Instead of inventing their own bright feature, they dumped everything into one “cauldron”.
As a result, at the output we have a three-dimensional runner, divided into small levels, with the possibility at certain stages to run along any plane of the maze (here – mines). In addition, the game periodically turns into a two-dimensional runner.
And, yes, there is also non-standard management for runners.
Treasure Tower SpiritThe young Canadian studio Sava Transmedia, headed by Alan Tascan, one of the founders of Ubisoft Montreal and the founder of EA Montreal, has released a bright puzzle on the Baghdad theme – Treasure Tower Sprint.
The hero of the game resembles Aladdin. According to the plot, he climbed into a tower with treasures, which, in fact, we have to collect.
The project subtly resembles the first isometric games of the late 80s. More specifically, the game Head Over Heels, first released on Spectrum in 1987 (a remake was released in the early noughties). And the mechanics have something in common: the task is to get out of the level. You can do this only by collecting all the coins scattered on it.
LimboWe have already written about this project in more or less detail this week.
Now we mention it only due to the fact that the port, in our opinion, failed. Those moments that were easily passed with the help of a gamepad on the iPad turn into a serious test for nerves. So: not a credit.