Receiving funds from a publisher and an investor are completely different experiences. A publisher conducts a marketing campaign for a specific game, sets its price, organizes testing, and assists with the console version. Meanwhile, an investor often invests not just in the game, but in the team. This broadens the team's capabilities without canceling collaboration with the publisher. But how do you secure investments for development? We share the experiences of the creators of Indika, "Reconnaissance: 1944," and "War of the Worlds: Siberia".
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