One of our editors’ favorite projects, Lost Socks: Naughty Brothers, is about to appear on Steam. On this occasion, we have prepared a short interview with the authors of the game. The guys from Nerf Games told how the release on iOS went and what they expect from the upcoming release.

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Lost Socks: Naughty Brothers was released in March this year on iOS. How was the launch, was there a feature?

Yes, we released iOS in March. Everything was not without surprises. Such as simultaneous output with a title from Supercell. But even in spite of this, we were faked all over the world. Most of the support for the feature was received from the domestic store.

Have they been released on other mobile platforms (if not, then why)?

We are just finishing work on the Steam version. And on October 11, it will already be available in the store. There are also plans to launch on android, we will also try to inform you about this in advance.

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The game is paid and not the cheapest. What does she have with the indicators, can you share the figures?

We overestimated our strength and overestimated the price at the start, setting a price comparable to the price tags of large titles. At least it didn’t help us.

Have you tried to promote the project in any way (what were the results of the promotion)?

Well, we were hoping for a feature.

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From your point of view, what mistakes did you make when launching the project on mobile, so that you could do it differently now?

In addition to those mentioned above, I think this is also the format of the project. During the production of the project, the market has changed, games-services have finally displaced the other categories of games from the mobile platform, and as a result, “Igorki” have also left mobile phones.

After the mobile release, you submitted the game to Steam Greenlight. How quickly was the green light given and what did you do to get it?

We were given the green light within a week. We collected a lot of positive reviews, apparently this was the reason. Well, it seems to us that the project stands out qualitatively from the general background.

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You are now signing up for Steam. What is the difference between the PC version and what we saw in mobile six months ago?

We changed the controls, added customization of keyboard buttons and gamepad support.

What do you expect from the release on Steam?

A miracle?

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