The authors of Subnautica demand $300 thousand from the G2A store. The latter is often criticized by indie developers for unfair, in their opinion, key trading.

Natural Selection 2
In the story with G2A and Unknown Worlds Entertainment, which created Subnautica, stolen credit cards appear.

With their help, someone bought a key for the Steam version of Natural Selection 2 (another Unknown Worlds game) in the studio 1341 store. And then resold them through G2A.

The real cardholders demanded that the studio return their funds. Unknown Worlds did so, but lost $30 thousand on commission. In addition, as Engadget writes, she had to close her store for a while. And in addition, Valve deactivated all Natural Selection 2 keys resold through G2A.

The founder of Unknown Worlds, Charlie Cleveland, called on G2A to reimburse the funds tenfold. This is what Stor previously promised to indie developers who will be able to prove that they suffered because of him.

Cleveland also echoed the words of Mike Rose, the head of No More Robots: “It’s better for players to pirate games than buy keys on G2A.”

« Now you owe us $300 thousand. Thank you.”

In early July, a number of indie developers spoke out against G2A. They stated that keys from unsold bundles were being sold at discounted prices on the site. The authors of the games themselves do not earn a cent on this. G2A has never admitted his guilt. But later he proposed an idea with a key blocking tool that would allow you to withdraw indie keys from the trading platform. G2A promises to create such a tool if it is supported by 100 independent studios. As reported by Gamesindustry.biz, so far only 19 have expressed their interest in this.

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