The Gamasutra resource has collected ten useful quotes about the industry from well-known game developers. We have translated them and are sharing them with you.
***
“Most players want the game to reward them for their ingenuity, and not punish them in a senseless and random order. Players love a challenge and have nothing against defeat-as long as it’s an honest defeat.”
Raphael van Lierop
Creator and Creative Director of The Long Dark Studio
***
“We believe that you need to make a bad game a couple of times before you find the right path. We research and create a lot, knowing that a lot will be thrown away.”
Ken Wong
The leading designer of Monument Valley
***
“If one day you don’t finish the game on time, there’s NOTHING to WORRY ABOUT. Give yourself a break and then get back to the project”
Adriel Wallick
Independent developer, has been releasing a game a week for a year
***
“You don’t earn money by working on something. You earn money by selling something”
Dave Lang
Director of Iron Galaxy Studio, author of Killer Instinct Season 2
***
“When your colleagues show you what they are working on, first of all, note what you like about their work. Be accurate and sincere – as sincere as you can (people instantly recognize fake compliments)“
Katie Chironis
Game Designer (on how to praise and motivate your team)
***
“A game designer should not create a world in which the player is just a tiny part. The player is the boss; your duty is to entertain him or her”
John Carmack
Co-founder of id Software (About the creation of Doom more than twenty years ago)
***
“In order for your work, game, whatever, to evoke an emotional response, you need to try to surpass yourself. What is the minimum amount of information required to tell what you need to know about the subject? Use only it, and nothing else”
Luis Antonio
Artist on The Witness project and developer of Twelve Minutes
***
“It is important to be able to extract new ideas even from discarded things, to create something new and fresh. That’s what’s important. Do not try to redo, do not return to the comfort zone, – create a new one”
Koji Kondo
Author of music for Mario and Zelda
***
“Here’s the thing: creating hastily made, sexist and one-sided female characters means not only insulting female gamers (one of whom is my 22-year-old niece). This, simplifying, is mediocre”
Dan Jolley
Writer (about why developers should create believable and diverse female characters)
***
“The player should think that the NPC serves to develop his story. The player should think that all the coolest plot twists and interesting moments happened to him, and not to someone else (players do not like to remain on the sidelines). It should be impossible to imagine a version of the scene without a player”
Alexander Freed
Star Wars Lead Screenwriter: The Old Republic
Other materials on the topic:
A source: http://www.gamasutra.com