Novice level designers will always need the advice of a more experienced colleague. The author of the book “Architectural Approach to Level Design” Chris Totten shared ten useful tips on Twitter at once.
Totten did this at the request of fans of the online game Super Mario Maker 2. According to him, some of his proposals work for both 2D and 3D developers.
In particular, the game designer spoke about the choice of core mechanics for the level and the construction of game scenes. In a number of judgments, he relies on the experience of other colleagues – for example, on the experience of the head of development of several games in the Mega Man series Akira Kitamura (Akira Kitamura).
In this level, I wanted to make a level about the jump-through rainbow blocks. I tried to think of other kinds of gameplay worked well with them. I ended up with a level that had vertical exploration and auto-scroll. Start with a core and add new ideas that support or improve it. pic.twitter.com/hJmDVqGlPC
— Chris Totten ??? (@Totter87) July 1, 2019
Все советы Тоттен сопроводил пояснительными скриншотами. Ознакомиться с
Note that Totten compiled this thread from the position of not only a level designer, but also a professor in the field of architecture and arts. His book “An Architectural Approach to Level Design” combines his knowledge of architecture and video games. It can also be useful for developers of singleplayer and multiplayer games.
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