Without five minutes, the festival premium project of the ustwo design studio has gained almost one and a half million installations in six months. 

MV

One, two million downloads more than in six months (the game was released on the App Store in April) is not a very serious figure for a free application. But for eight months of existence in stores, the ustwo creation has never lost its price tag. 

It is difficult to say exactly how much the developers earned on the game. By the release of the Android version on May 14, the game only on iOS sold 500 thousand installations. At that time, ustwo was not satisfied with short-term discounts yet, so it can be estimated that even then the game earned about $ 2 million.

How much the game earned on the next 900 thousand downloads is more difficult to say. The game periodically changed the price tag on Google Play and on the Amazon Appstore, where it was sold for several weeks for a record low price of $ 0.99. However, we do not think that installations from Amazon have made a significant contribution to the install base of the project. 

If we talk about some conclusions, they are obvious: paid mobile games can earn, but for this they need not only to get a feature (which in itself is not the easiest task), to claim uniqueness, to, sorry, artistic value and, moreover, not to scare away this uniqueness, value players. 

So far, only Simogo has been able to do this consistently. 

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