A little less than a month after the closure of the tactical match-3 Spooky Pop, the authors of Clash of Clans carried out a soft launch of a new game.

Supercell

Smash Land is, in our memory, the second Western project trying to transfer the gameplay of Monster Strike to another monetization platform.

Recall that Monster Strike is a super-popular, bringing hundreds of millions of dollars a year game from the Japanese company mixi. In fact, it is the main competitor of Puzzle & Dragons for the wallets of consumers in the Land of the Rising Sun.

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Monster Strike
The monetization of the Japanese project is classic for collectible battlers (we win monsters in the lottery, merge ordinary cards for upgrading rare ones or sell them so that there is enough money for evolution, etc.). But the game mechanics in Monster Strike are non-standard: simplified billiards, in which monsters and your cards appear in the form of balls, which in case of contact they deal damage to each other.

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Smash Land
The same mechanics only with a different monetization (energy, improving heroes, buying boosters) is at the heart of Smash Land.

I really liked the project, but it seemed devoid of depth, the second bottom, which in Monster Strike was provided by the card system. But perhaps with the opening of PvP, which the project has, this feeling will pass.

By the way, recently ZeptoLab also launched a very similar project in several countries as part of the softlonch – Slide Fight. However, visually Smash Land looks much more advantageous: as if in spite of the minimalistic drawing of Slide Fight, Supercell artists did not experiment with the graphic style and borrowed it from Clash of Clans.

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Slide Fight
If both projects survive to the world release (and this may easily not happen), it will be interesting to look at their rivalry.

If you have an account in the Canadian App Store, then Smash Land can be downloaded here.

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