Recently, Zynga released a new farm under the FarmVille franchise. The novelty is dedicated to business development on a tropical island. About the first session of the game – in our material.
The project, subtitled Tropic Escape (link to the Android version), in fact differs little from FarmVille 2 Country Escape, released on mobile platforms in the spring of 2014. The game has a “table of orders”, the fulfillment of the latter allows you to solve quests and grow in experience. Orders are reduced to the implementation of production chains of various lengths, depending on what exactly is ordered: it is enough to grow pineapple in the garden, but for sushi you will have to grow rice, evaporate rice, catch fish and wrap it all up.
It’s funny that Zynga borrowed the new setting from its own clone – Paradise Bay, which was released on iOS in the spring of 2015. We are talking about both a single theme and a common visual style.
This is Paradise Bay
Of the important innovative moments for the genre in FarmVille: Tropic Escape, I would like to mention two:
- the appearance of a full-fledged chat (this is an accepted practice for midcore strategies, but not for casual games);
- the appearance of an additional accelerating currency – suns, which are earned only in a viral way (“ask friends”).
By the way, the first time they ask you to pay in the game is about 15 minutes (just after the main tutorial).
We decided to film each screen of the first session so that it would be clearly visible how the game sets a goal for the player, how it teaches him the first actions.