Working days manage to pass even more imperceptibly than weekends. It’s already the first Wednesday of March outside the window, and we have three very good games in our collection: Quest Keeper, Magic Rampage and Alien Menace.
Quest Keeper
A role-playing interpretation of Crossy Road in, to be honest, a dull “bagel” style about gray dungeons. The game is much more complicated than the creation of Hipster Whale, but at the same time much more adictive. Moreover, the situation in the game is better with setting tasks (there are quests).
By the way, Yaroslav Singaevsky wrote very well about it, you can read his review here.
The feedback on the project on both markets is positive.
Magic Rampage
An excellent single platformer, distributed for free, but devoid of free-to-play “bells and whistles” (there are very few monetization funnels in the game). To be more specific, we run around the castle, jumping from platform to platform, solve simple puzzles, kill local zombies and save gold for cool weapons.
I really liked the physics in the game, which the developers have found a clever use for. On the levels there are all sorts of vases with gold inside. You can break them by pushing them down onto platforms.
Users reacted very positively to the game on Google Play. They ask for additional levels.
Alien Star Menace
Turn-based tactics about space and aliens. A bit like a very simplified Steam-ovskaya Halfway: there is an arena, several fighters and a platoon of opponents. Each unit in the game has two moves, they can be spent either on moving or attacking. Actually, everything.
The game is distributed absolutely free of charge and is not monetized in any way.
There are still few reviews of the game on Google Play (although the ratings speak for themselves), but they write laudatory odes to the project on the App Store.