Yesterday, March 28, the official release of the indie fighting game Rivals of Aether by Dan Fornace took place. Briefly about why the project is worth paying attention to.

What?

Pixel fighting game about animals from the lead designer of the latest Killer Instinct and platformer Mark of the Ninja.

How?

Rivals of Aether primarily fascinates with the atmosphere. The picture and sound give rise to nostalgia akin to the one that arose when playing Shovel Knight. But here the project relies not only on games, but also on cartoons of the 90s.

Gameplay The game is the ideological heir of Super Smash Bros. The opponent can not only be beaten with his fists, but also thrown off the platforms. The difficulty of the game is less than that of traditional fighting games.

Why pay attention?

We are talking about a project that started working on alone. A small development team appeared only in the second year of its creation. After that, Dan had the opportunity to take up the support of online modes.

The game was created on GameMaker for three years. The game has been in early access on Steam since September 2015. Since then, the number of users of the game has reached 100 thousand. The cost of the project is $14.99.

What should I be ready for?

The game is akin to the ports of the Japanese PS2 classics. It is poorly optimized for playing with the keyboard. If there is no gamepad, it is better not to purchase the game. Otherwise it will hurt.

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