Mundfish on Atomic Heart’s game design: “It was necessary to strike a balance between ambition, common sense and release date”
While Mundfish is preparing to release the first story DLC for Atomic Heart, we talked to the studio about the design of the game and its individual elements. In an interview with App2Top, the developers talked about creating a combat system, gloves and bosses, and also discussed controversial issues related to the open world.
What the game designer is responsible for using the example of the development of Pathfinder: Wrath of the Righteous
Yulia Chernenko, a leading game designer at Owlcat Games, spoke about her work on Pathfinder: Wrath of the Righteous. The list of topics covered includes the main tasks of a game designer, communication with other departments, as well as the pros and cons of working with someone else’s role—playing system.
Why Game companies should pay for the rights to Design documents, and what they can learn from cinema
Due to the length of the cycle of modern development, game designers manage to implement not so many ideas during their career. Ryan Sumo, CEO of the Squeaky Wheel indie studio, believes that the situation will improve if the gaming industry can adopt one practice from cinema. We are talking about the sale of options for design documents.Academia: School Simulator, one of the Squeaky Wheel games
Tutorial for a game designer from Belka Games: how to play, analyze and work correctly
With a look at what principles a game designer should adhere to in his work, — in his column on App2Top.ru shared Eduard Kumykov, the lead game designer of the Solitaire Cruise project from Belka Games (according to App Annie, she is now among the top 20 highest-grossing publishers in EMEA).
How Lilith Games transferred successful mechanics from the AFK Arena RPG to its Warpath strategy
Warpath is not the first strategy that successfully uses mechanics from games of other genres. However, her case is unique in that the developers from Lilith Games have moved the systems from their own mobile RPG AFK Arena to a new project almost unchanged. This allows you to evaluate which elements turned out to be the most successful in terms of monetization and user engagement.Game design expert Jeff Witt analyzed the mechanics of Warpath in…
GameRefinery: The most popular meta-mechanics in hybrid games include collections
Along with the maturation of the mobile market, the introduction of meta-mechanics into casual games is becoming an increasingly common practice among Western developers. As a rule, we are talking about collections, customization, role progression and narrative.
Case study: how the authors of Epic Mine with devtodev improved the conversion of the tutorial from 29% to 65%
Nikita Belchak, a game designer at Black Temple Studio, and Vasily Sabirov, a leading analyst and cofounder at devtodev, told how they managed to double the conversion of the Epic Mine tutorial.