How the changes improved Clash of Clans, why conversion rates for the game are secondary, why game artists love visual novels – all this is in our selection of the best materials from last week.
Big changes in Clash of Clans: why did Supercell go for them?
In February, material appeared on our pages criticizing the latest innovations in Clash of Clans. Today we are publishing a response article reflecting a different view of the changes in the gaming economy of the highest-grossing mobile game of last year.
We talked about the project with the founder and director of the company Vera Velichko.
DAU, MAU and conversion rates are secondary. This is the opinion of Atul Bagga, the former chief financial officer of Zynga in Asia.
Suricate Games: In our game, card mechanics is a shell for a puzzle
Panoptes is a single card collectible game about cyberpunk and demons from St. Petersburg Suricate Games. Dmitry Gavrilov, the producer of the game, told us about the studio and why to make KKI a premium project.
At the moment, we know about at least three similar projects from developers from China.