How the changes improved Clash of Clans, why conversion rates for the game are secondary, why game artists love visual novels – all this is in our selection of the best materials from last week.

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Big changes in Clash of Clans: why did Supercell go for them?

Bol-shie-izmeneniya-v-Clash-of-Clans-zachem-na-nih-poshla-SupercellIn February, material appeared on our pages criticizing the latest innovations in Clash of Clans. Today we are publishing a response article reflecting a different view of the changes in the gaming economy of the highest-grossing mobile game of last year.

OWL Studio: “visual novel for an artist – an outlet”
On March 3, the first episode of the visual novel One Day in London from the Moscow studio OWL Studio was released on the Russian Google Play.

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We talked about the project with the founder and director of the company Vera Velichko.

Opinion: to set up monetization, you need to focus on engagement
The key game metric in setting up monetization is engagement.

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DAU, MAU and conversion rates are secondary. This is the opinion of Atul Bagga, the former chief financial officer of Zynga in Asia.

Suricate Games: In our game, card mechanics is a shell for a puzzle

4Panoptes is a single card collectible game about cyberpunk and demons from St. Petersburg Suricate Games. Dmitry Gavrilov, the producer of the game, told us about the studio and why to make KKI a premium project.

The first Clash Royale clones appeared
Clones of the latest Supercell blockbuster have started to be released in China.

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At the moment, we know about at least three similar projects from developers from China.