Digests February 15, 2016 One line (Monday – February 15) How to promote assets in the Unity Asset Store, where to find free CPI information in different countries, as well as the trailer and release date of the new Crescent Moon studio toy.
Digests February 15, 2016 The main thing for the past week (February 8-12, 2016) What is an honest free-to-play, why Blizzard radically updated Hearthstone, how currency stores are arranged in top games – we tell you about all this and much more in our Monday digest.
Digests February 12, 2016 One line (Friday – February 12) Kim Kardashian’s husband also moved into the gaming industry, and the FBI released a goat game to fight terrorism. Bonus video where developers talk about why there are so many successful mobile gaming companies in Finland.
Digests February 11, 2016 One line (Thursday – February 11) Oculus Rift owners will be given a “try” of Unity Pro, Zynga is buying match-3 developer Yummy Gummy, as well as how to port an iOS game to Windows 10 in 5 minutes – we tell you in our daily digest.
Digests February 10, 2016 One line (Wednesday – February 10) The Stugan initiative is bearing fruit, Rovio is launching a book publishing house, and Star Wars: Commander is gaining 1 million users in China in 4 days.
Digests February 9, 2016 One line (Tuesday – February 9) The Pokemon video has become one of the most popular at the 2016 Super Bowl, Japanese companies are consolidating, and the Lumines music puzzle is finally coming out on mobile. In two versions at once.
Digests February 8, 2016 One line (Monday – February 8) EA ended the calendar year with a profit of $ 596 million, the worldwide release of Assassin’s Creed Identity will still take place, and the creators of Ravensword announced another game from the same series.
Digests February 8, 2016 The main thing for the past week (February 1-5, 2016) How to become a successful indie, why Heroes Charge is copied by everyone who is not lazy, what will change VAT for IT companies? This and much more is in our weekly digest.
Digests February 5, 2016 One line (Friday – January 5) The “new Flappy Birds” about colored balls was released, and the creators of Midnight Star announced an RPG that can be played with one finger. Plus a bonus – a dispute about who has the cooler game, King or Supercell.
Digests January 28, 2016 One line (Thursday – January 28) Newzoo forms a tandem with DeltaDNA, Team17 will publish a 16-year-old teenager’s game, and EA leaves E3 and opens its own exhibition (there could have been a joke about blackjack, but we resisted!).
Digests January 27, 2016 One line (Wednesday – January 27) The messenger from former losers attracted $20 million in investments, the Unity evangelist tells how an indie developer can create a business, and also – investments in games have halved over the past year.
Digests January 25, 2016 One line (Monday – January 25) Women in game design (maybe) Soon there will be more than men, GetSocial is going to solve the problem of app visibility, as well as a bonus expert opinion on whether Clash Royale will become a mobile esports sensation.
Digests January 25, 2016 The main thing for the working week (January 18-22, 2016) Seven key mistakes in the design of the user interface, which you need to remember when working on a children’s game, how Punch Club was created, as well as many other things – in our weekly digest.
Digests January 22, 2016 One line (Friday – January 22) Apple will open a “school” for developers in Italy, Glu Mobile will invest in the authors of the mobile quiz, and also – a battler based on the Pathfinder Adventure board game will be released on mobile.
Digests January 20, 2016 One line (Wednesday – January 20) The sequel to the Dungelot series is about to be released on iOS, chef Gordon Ramsey together with one of the creators Doom will release a mobile game, and also – the Russian studio Big Way Games is raising funds for a “warm lamp platformer” via Kickstarter.
Digests January 19, 2016 One line (Tuesday – January 19) The authors of Angry Birds Epic open a studio in Finland, the Shanghai studio Spicy Horse launches a card buttler, and Unity convinces everyone to go to Global Game Jam 2016.
Digests January 18, 2016 The main thing for the working week (January 11-15, 2016) Gameloft told about its fighting game, what game designers need to read, what games the press likes – this and much more in our traditional digest.
Digests January 15, 2016 One line (Friday – January 15th) Kickstarter games have raised almost $50 million over the year, Buka will once again try to restart the quest with Vasily Ivanovich and Petka, and the British channel Channel 4 is preparing 3 mobile games for release.
Digests January 14, 2016 One line (Thursday – December 14) A good day – three releases (including the mobile Punch Club) and two messages about raising large sums. In particular, App Annie raised $63 million (let’s be happy for our favorite service, yes).
Digests January 13, 2016 One line (Wednesday – December 13) An interview with Nexon M, an adaptation of indie games for arcade games and the announcement of Google I/O 2016 in our daily selection.