A report by Konrad Czernik from Techland. He spoke about the difficulties that arise when trying to create an art department. In addition to quality issues and time constraints, when developing a game, you constantly have to face problems of communication, motivation and personal boundaries. Konrad also talked about how difficult it is for programmers, artists, producers, designers and managers to work together. And also about the common tasks of game development and how the impossible becomes possible.