From time to time – looking at night – we will post links to interesting videos not from wnconf. We’ll start with a curious presentation read by a Supercell server programmer at GDC 2015.
Despite the position of Jonas Collaros (Jonas Collaros), he was talking in San Francisco not at all about how the game server is arranged. His report was mainly devoted to the development of Clash of Clans.
For example, in his story he introduced such a concept as dynamic design. In his opinion, now the industry is too keen on deconstructing successful titles into their component parts. At the same time, it is important to understand that the design – especially the design of the game that has been played for years – is far from static.
In general, enjoy watching, there are many more interesting things there (including the answer to the question why Supercell has not introduced clan wars into the game for so long).