We are publishing a new list with gaming vacancies. This week they are wanted: a game designer at ZiMAD, a leading UX artist at Agranovsky IT and a narrative designer at ExoGenesis.

The selection was prepared by Marina Lopatina, Director of Business Development of Talents In Games. Recall that this is a job search service and a recruitment agency.

Marina LopatinaGame designer at ZiMAD (Remote work)


ZiMAD is a company engaged in mobile games since 2009.

On her account, such games as Magic Jigsaw Puzzles, Dig Out!, My Museum Story and Magic Cross Stitch. Together, these and other ZiMAD mobile titles have collected over 200 million downloads.

Responsibilities:

  • development of game features and support of their implementation;
  • improving balance, game mechanics and monetization;
  • drafting concept documents and design documents;
  • participation in regular meetings of the team, communication with designers and programmers;
  • support and verification of the correctness of the implementation;
  • constant game analysis and analysis of the results of new mechanics;
  • monitoring competitors’ applications and searching for potentially interesting features among games of different genres.

Requirements:

  • Experience working on midcore (or gambling) and multiplayer competitive games released on the App Store or Google Play;
  • rich gaming experience in these areas;
  • experience in optimizing revenue from in-app purchases (InApps);
  • deep understanding of the principles of customization systems;
  • knowledge and understanding of KPI games;
  • ability to work with analytical data;
  • knowledge of English at the Intermediate level.

My Museum StoryLeading UX Artist at Agranovsky IT (Remote work)


Agranovsky IT is an investment company.

She recently launched the development of a mobile game — a multiplayer RPG with NFT integration.

Responsibilities:

  • continuation of the project development within the existing style. The emphasis is on testing the drawn interfaces and editing what is inconvenient, incomprehensible or ugly.

Requirements:

  • portfolio with fresh works;
  • independence, skills of managing an outsourcing team;
  • focus on results;
  • knowledge of English at a basic level.

Narrative Designer in ExoGenesis (Remote work)
ExoGenesis is a young game studio developing console and PC games.

She is currently working on a 2D metroidvania in a dark setting inspired by the Ori and Hollow Knight series.

Responsibilities:

  • creating a script for the game as a whole, as well as for individual story arches or locations;
  • writing dialogues, artistic and accompanying texts for the game.

Requirements:

  • at least two years of experience working on PC games;
  • the presence of at least one released project;
  • portfolio with examples of works;
  • rich gaming experience.

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