Wanted: A 2D middle-level artist in Deus Craft, a creative producer in RoasUp and a level designer in ElbrusLab.

The selection was prepared by Marina Lopatina, Director of Business Development of Talents In Games. Recall that this is a job search service and a recruitment agency.

Marina Lopatina2D middle-level artist in Deus Craft (Remote work)

Deus Craft is a Russian developer of games for PC and mobile platforms. Now the company is looking for a 2D artist to work with the mobile version of Grand Hotel Mania.

Responsibilities:

  • drawing backups, objects, and characters in a given game style.

Requirements:

  • expanded portfolio;
  • experience with casual graphics for at least two years (middle level);
  • ownership of 2D graphics packages (Adobe Photoshop is mandatory);
  • the desire to develop games for mobile platforms.

Grand Hotel ManiaCreative Producer at RoasUp (Remote work)

A creative producer is required for the marketing agency RoasUp, specializing in the promotion of mobile games on Facebook, Google, TikTok, Snapchat and Unity.

Responsibilities:

  • generation of ideas and preparation of technical tasks for creatives (videos, banners, playable advertising);
  • selection of materials for the technical task, video storyboard;
  • organization of creative development with a team: motion designers, illustrators, 3D designers, playable developers;
  • quality control of the implementation of creatives;
  • analysis of the results of creatives;
  • participation in the professional development of the team;
  • analysis of competitors and their advertising materials;
  • analysis of mobile game advertising trends.

Requirements:

  • work experience in a similar position from a year;
  • interest in mobile games, knowledge of the market;
  • basic knowledge of graphic or video editors: Adobe Photoshop, Adobe After Effects;
  • oral and written communication skills.

Level Designer in ElbrusLab (Krasnodar, Russia)

ElbrusLab is a Krasnodar independent studio developing computer games. The company is currently working on a third-person non-linear horror DarKnot and is looking for a level designer.

Responsibilities:

  • building prototypes and game levels in Unreal Engine 4, as well as editing them;
  • arrangement and adjustment of game logic elements at levels;
  • adjusting the balance of levels;
  • testing and quality control of levels.

Requirements:

  • experience in designing and creating levels in non-mobile projects from a year;
  • at least a year of experience with Unreal Engine 4;
  • availability of a portfolio with game levels;
  • the ability to work with assets in 3D editors (recycle, decomposing into new UV, add/remove polygonage).

DarKnot

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