Wanted: a game designer at Matryoshka Games, a 2D artist at Weappy studio and a level designer at FUN-TO-MASS GAMES.
On the basis of the job search service and the Talents In Games recruiting agency, product manager Marina Lopatina has prepared a selection of the most interesting vacancies for the week.
Marina LopatinaGame designer at Matryoshka Games (Remote work)
Russian developer and publisher of mobile casual games Matryoshka Games is looking for a game designer for a new project Farming Fever.
Responsibilities:
- working with the team on updates (from writing technical specifications to release);
- description and elaboration of new mechanics, maintenance and updating of documentation;
- control of deadlines, quality and process of work;
- accurate management of routine project tasks.
Requirements:
- great gaming experience in casual and midcore mobile games;
- basic knowledge of game design;
- developed communication skills: literacy, ability to give and receive feedback, evaluate deadlines, communicate requirements and vision to the team;
- knowledge of the specifics and market of casual games, understanding the interests of the audience;
- understanding the monetization of free-play games, advertising monetization, industry trends;
- knowledge of English at the pre-intermediate level (correspondence, writing documentation).
Mega Farm2D artist at Weappy studio (Minsk, Belarus)
The studio, known for the This Is the Police series, is in search of an artist for a 2D game. You will have to work with both the environment and the characters.
Requirements:
- it’s good to know games and understand how their visual language works;
- own an academic drawing and be ready to make sketches and concepts yourself, as well as full-fledged illustrations;
- be able to work in a given style;
- know the history of fine art, styles and trends;
- work hard and study a lot.
This Is the Police 2Level designer in FUN-TO-MASS GAMES (Minsk, Belarus)
Responsibilities:
- design, test and build new levels in Unity;
- create difficulty curves of levels.
Requirements:
- experience in the field of mobile games from 3 years;
- relevant portfolio (created levels in 3D)
- experience in creating levels in Unity from 1 year;
- the desire to develop and improve in level design;
- proactivity and willingness to take responsibility for their work;
- teamwork experience.
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