Wanted: Unity-developer at Azur Games, UI/UX-designer at Yodo1, project manager at RJ Games and technical artist to work on a Russian AAA game.
On the basis of the job search service and the Talents In Games recruitment agency, product manager Marina Lopatina has prepared a selection of the most interesting vacancies for the week.
Marina LopatinaUnity, With # developer at Azur Games (Moscow, Russia)
Azur Games is in search of a middle or more experienced Unity developer to work on a new midcore Trooper Shooter project. The company is also ready to help with relocation.
Requirements:
- at least 2 years of Unity experience;experience of interaction in a team;
- implemented projects and examples of your own code.
- Trooper Shooter
UI/UX Designer for Global Game Monetization Platform in Yodo1 Games (Remote Work)
Chinese developer and publisher Yodo1 is looking for a UI/UX designer. We have to work on a new dashboard for developers who use the MAS platform.
Responsibilities:
- working with other teams to create and support user personalities for our customer-oriented product, as well as conducting research on existing and potential users to understand their preferences and needs;determining the ideal information architecture for all products in the MAS line;
- planning new development sprints by creating mockups and prototypes;
- collecting feedback from users and colleagues about mockups and prototypes using them to create new versions of the design;
- coordination of final layouts and prototypes with the development team for their further implementation.
- Requirements:
- experience in UI/UX design – you can use a portfolio; it is desirable to have relevant work experience of at least 1 year;experience working with Sketch or another online design development platform;
- passion for working in a rapidly changing environment;
- ability to learn quickly and possess outstanding communication skills;
- high initiative and great enthusiasm for their work.
- Project Manager (Feature) in RJ Games (Remote Work)
RJ Games is in search of a strong manager who organizes the work of a team of 150 people. The studio’s main project is an RPG in the genre of match-3 Puzzle Breakers.
Responsibilities:
- planning of processes, works, resources, time frames;setting clear and precise tasks, monitoring the deadlines for their implementation;
- identification and prevention of risks;
- optimization of task processing;
- project team management.
- Requirements:
- experience in managing a game project team for at least 2 years;ability to plan tasks, experience working with a gant planner;
- experience in project risk management.
- Puzzle Breakers
Technical Artist (Triple-A) Remote work
A technical artist is required to work on a Russian AAA game. The project is being developed for PC, Xbox and PlayStation.
Responsibilities:
- participation in work on visual technologies of the game, including work with RTX;integration of 3D assets into Unreal Engine.
- Setting up lodes, colossi, materials, etc.;profiling and optimization work;
- work with complex materials, effects.
- Setting up Destruction;interaction with artists, designers and engineers;
- improvement of the technical pipeline, creation and improvement of working tools;
- writing technical documentation.
- Requirements:
- work experience in Unreal Engine;good knowledge of BluePrints, Material Editor and UE4 structure in general;
- experience working with 3D packages (Maya, Zbrush, SubstancePainter, SubstanceDesigner).