We are publishing a new list with gaming vacancies. This week they are wanted: senior game designer at Playkot, game designer of hyper-casual games at Azur Games and sound designer at ExoGenesis.

The selection was prepared by Marina Lopatina, Director of Business Development of Talents In Games. Recall that this is a job search service and a recruitment agency.

Marina LopatinaSenior Game Designer at Playkot (Remote work)


Playkot is a developer of mobile and browser games.

The company is known primarily for the games SuperCity, Age of Magic and Spring Valley.

Now Playkot needs a senior-level game designer who will join the SuperCity team and accelerate the financial growth of the project.

Responsibilities:

  • building an economically balanced content sales system (offer system);
  • implementation of the general principles of content sales in future solutions;
  • review of solutions from other areas of game design;
  • collaboration with the owners of other areas to monetize new content;
  • analysis of modern monetization solutions in the gaming market;
  • monitoring and analysis of changes that are added to the game.

Requirements:

  • more than two years of experience working on successful projects;
  • the presence in the portfolio of cases of successful work on monetization — its implementation, processing, etc. A big plus will be the experience of building and balancing the system of offers at the level of the game;
  • experience in modeling new processes in the game. The advantage will be knowledge of economics and economic models;
  • ability to work with analytics (formulate queries and work from dashboards). Willingness to work with analysts to improve monitoring and bring it to a new level;
  • experience of review and mentoring.

SuperCityGame designer of hyper-casual games at Azur Games (Remote work)

Azur Games is a developer and publisher of mobile games, which has projects such as AXES Metaverse, State.io , Harvest.io , Stack Ball, Worms Zone.io and World War Heroes.

In total, the company’s games have been downloaded over 4 billion times.

Azur Games is looking for a game designer with experience in the hyper-casual or casual direction, who is able to generate new ideas.

Responsibilities:

  • creating hyper-casual mobile games in an iterative process: prototype, test, decision-making on the development of a prototype into a game;
  • work with the full cycle of game design: concept, gameplay, levels, environment, reward systems, complexity, balancing, etc.;
  • improvement and optimization of the prototype and game production process;
  • search for new ideas and trends for a mass audience.

Requirements:

  • at least two years of experience as a game designer in the hyper-casual or casual direction;
  • experience with Unity;
  • portfolio with released games;
  • confident knowledge in the field of game design. It is necessary to understand gameplay mechanics, product metrics, level design and UI/UX;
  • the ability to deconstruct games and identify their strengths and weaknesses;
  • design thinking and a user-oriented approach to game development;
  • proactivity and initiative.

Stack BallSound Designer in ExoGenesis (Remote work)


ExoGenesis is a young studio dealing with console and PC games.

She is currently developing a 2D metroidvania inspired by the Ori and Hollow Knight series.

The studio is in search of an experienced sound designer.

Responsibilities:

  • creating music and sound effects for the game;
  • audio content integration;
  • close interaction with the team and work with feedback.

Requirements:

  • experience in the development and implementation of sound design for at least two years;
  • experience with C#;
  • passion for games and game sound;
  • it will be a plus: the presence of released midcore projects, experience working on 2D-dimensional or platformers, the presence of traditional music education or education in the field of sound engineering, possession of musical instruments.

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