We are publishing a new pool of gaming vacancies. This week they are wanted: a project manager at Game Insight, a senior UI artist at Perfect Play and a level designer at ExoGenesis.
The selection was prepared by Marina Lopatina, Director of Business Development of Talents In Games. Recall that this is a job search service and a recruitment agency.
Marina LopatinaProject Manager at Game Insight (Remote work)
Game Insight is a publisher and developer of mobile games.
His portfolio includes projects such as The Tribez, Airport City, Mystery Manor and Paradise Island 2. Now the company is looking for a project manager who will lead the development of the adventure urban planner The Tribez.
Responsibilities:
- coordinating the creation of a roadmap for the development of the game;
- monitoring the implementation of the roadmap;
- distributed team management (artists, game designers, programmers, testers and others);
- coordination of teams at the planning, implementation and release stages;
- improvement of development processes and interaction of departments among themselves.
Requirements:
- more than three years of project management experience in game development;
- ability to build work processes;
- experience managing multiple teams at the same time;
- the ability to clearly set goals and focus on the result.
The TribezSenior UI Artist in Perfect Play (Remote Work)
Perfect Play is a studio that is part of Playrix.
She is currently developing a new midcore game and is looking for a senior UI artist.
Responsibilities:
- the concept and rendering of windows, as well as all elements of game interfaces;
- writing guides;
- UI quality control on the project;
- assistance in compiling and maintaining the UI-kit.
Requirements:
- the ability to create bright visual solutions for windows and implement them at a high artistic level;
- experience in developing UI for mobile games;
- portfolio with examples of UI works for mobile games;
- basic knowledge of UX;
- the ability to give competent feedback on UI tasks;
- professional knowledge of Adobe Photoshop and Figma.
Art for the studio gameLevel Designer in ExoGenesis (Remote work)
ExoGenesis is a new game studio.
She needs a level designer who will work with a 2D platformer in the genre of metroidvania for PC.
Responsibilities:
- participation in prototyping mechanics and layout locations;
- level design;
- gameplay development on locations;
- interaction with the project team at all stages;
- creating a world structure from scratch;
- formation of a pipeline for the development of locations, acceptance stages, checklists;
- formation of requirements for tools for level design;
- determination of points of optimization of work on locations;
- conducting locations from the concept (through development) to playtests and collecting feedback.
Requirements:
- work experience as a senior level designer;
- direct participation in the development of commercially successful projects;
- at least two released projects on PC or console;
- knowledge of PC game development processes;
- good knowledge of the PC games market;
- good english;
- confident ownership of Unity;
- experience in rapid prototyping of game mechanics on a commercial project;
- confident understanding of the process of creating levels from design and whitebox to the final formation;
- experience with Atlassian or Jira;
- experience working with Gitlab in a local client.