We are publishing a new pool of gaming vacancies. This week they are wanted: a project manager at Game Insight, a senior UI artist at Perfect Play and a level designer at ExoGenesis.

The selection was prepared by Marina Lopatina, Director of Business Development of Talents In Games. Recall that this is a job search service and a recruitment agency.

Marina LopatinaProject Manager at Game Insight (Remote work)


Game Insight is a publisher and developer of mobile games.

His portfolio includes projects such as The Tribez, Airport City, Mystery Manor and Paradise Island 2. Now the company is looking for a project manager who will lead the development of the adventure urban planner The Tribez.

Responsibilities:

  • coordinating the creation of a roadmap for the development of the game;
  • monitoring the implementation of the roadmap;
  • distributed team management (artists, game designers, programmers, testers and others);
  • coordination of teams at the planning, implementation and release stages;
  • improvement of development processes and interaction of departments among themselves.

Requirements:

  • more than three years of project management experience in game development;
  • ability to build work processes;
  • experience managing multiple teams at the same time;
  • the ability to clearly set goals and focus on the result.

The TribezSenior UI Artist in Perfect Play (Remote Work)


Perfect Play is a studio that is part of Playrix.

She is currently developing a new midcore game and is looking for a senior UI artist.

Responsibilities:

  • the concept and rendering of windows, as well as all elements of game interfaces;
  • writing guides;
  • UI quality control on the project;
  • assistance in compiling and maintaining the UI-kit.

Requirements:

  • the ability to create bright visual solutions for windows and implement them at a high artistic level;
  • experience in developing UI for mobile games;
  • portfolio with examples of UI works for mobile games;
  • basic knowledge of UX;
  • the ability to give competent feedback on UI tasks;
  • professional knowledge of Adobe Photoshop and Figma.

Art for the studio gameLevel Designer in ExoGenesis (Remote work)


ExoGenesis is a new game studio.

She needs a level designer who will work with a 2D platformer in the genre of metroidvania for PC.

Responsibilities:

  • participation in prototyping mechanics and layout locations;
  • level design;
  • gameplay development on locations;
  • interaction with the project team at all stages;
  • creating a world structure from scratch;
  • formation of a pipeline for the development of locations, acceptance stages, checklists;
  • formation of requirements for tools for level design;
  • determination of points of optimization of work on locations;
  • conducting locations from the concept (through development) to playtests and collecting feedback.

Requirements:

  • work experience as a senior level designer;
  • direct participation in the development of commercially successful projects;
  • at least two released projects on PC or console;
  • knowledge of PC game development processes;
  • good knowledge of the PC games market;
  • good english;
  • confident ownership of Unity;
  • experience in rapid prototyping of game mechanics on a commercial project;
  • confident understanding of the process of creating levels from design and whitebox to the final formation;
  • experience with Atlassian or Jira;
  • experience working with Gitlab in a local client.

Tags: