We are publishing a new list with gaming vacancies. This week they are wanted: a product analyst at Dankolab, a game producer at Craft Games and a VFX artist at ExoGenesis.
The selection was prepared by Marina Lopatina, Director of Business Development of Talents In Games. Recall that this is a job search service and a recruitment agency.
Marina LopatinaProduct Analyst at Dankolab (Remote work)
Dankolab is a studio that has been developing mobile games and applications for over 10 years.
She has more than 100 projects for iOS and Android on her account. The studio needs a product analyst.
Responsibilities:
- conduct product analytics: monitor the purity of data at the input, track and solve errors with the development team, offer optimizations to the data pipeline;
- participate together with game designers in the development, prioritization and evaluation of future features;
- explore the economics of the game and the behavior of players, calculate game updates, promotions and events;
- analyze A/B tests;
- participate in the automation of standard queries and uploads for visualization.
Requirements:
- experience in product analytics of mobile games;
- knowledge of probability theory and mathematical statistics;
- experience using Python and SQL for data analysis;
- deep understanding of the principles of monetization of fritupley projects;
- experience with BI will be a plus.
Interior StoryGame Producer at Craft Games (Remote work)
Craft Games is a studio specializing in the development of mobile games.
She has worked on projects such as Polygon Shooter, Tasty World and Hell’s Cooking.
Now Craft Games is looking for a game producer to work on a mobile time manager in a culinary setting.
Responsibilities:
- formation of a general project plan, analysis of trends and competitors’ projects;
- long-term and operational planning of project development;
- working with project analytics to improve key metrics;
- pricing development, project feature planning;
- development of the effectiveness of game design processes on the project.
Requirements:
- experience as a producer or a leading game designer for more than three years;
- understanding how the free-play games market works, knowledge of current gaming trends;
- experience working with analytics, including user reviews;
- experience with balance and game mechanics;
- ability to set goals and focus on the result of work;
- the ability to clearly formulate and express your thoughts.
Hell’s CookingVFX-Artist in ExoGenesis (Remote Work)
ExoGenesis is a young studio dealing with console and PC games.
She is currently developing a metroidvania in a dark setting inspired by the Ori and Hollow Knight series. The studio is in search of a VFX artist.
Responsibilities:
- creating artistic 2D effects from scratch for both the characters and the environment of the game;
- interaction with art and design departments;
- collaboration with technical artists and programmers on the VFX toolkit.
Requirements:
- work experience of a year, preferably on released projects;
- skills of creating frame-by-frame sequences;
- confident mastery of Unity and Adobe Photoshop;
- availability of a portfolio with works on effects;
- understanding the artistic aspects that affect the art part of the effects;
- ability to interact with a team of game designers, artists, programmers;
- the skill of creating quick drafts to demonstrate an idea.