We are publishing a new list with gaming vacancies. This week they are wanted: a leading UA manager at Dankolab, a leading UX artist at Agranovsky IT and a game designer at JustMoby.
The selection was prepared by Marina Lopatina, Director of Business Development of Talents In Games. Recall that this is a job search service and a recruitment agency.
Marina LopatinaLeading UA Manager at Dankolab (Remote Work)
Dankolab is a studio that has been developing mobile games and applications for over 10 years.
She has more than 100 projects for iOS and Android on her account.
Responsibilities:
- development of procurement on dedicated channels to achieve KPIs (through the leadership of UA managers + independent connection in focus areas);
- mentoring of UA managers;
- development of relations with partners;
- development of algorithms for working with channels to increase their qualitative and quantitative results.
Requirements:
- purchase experience of at least two years;
- understanding the principles of Facebook Ads (owned by an organization banned in the Russian Federation), Google Ads, SDK Networks (Unity, Applovin and ironSource);
- experience of leading UA managers;
- knowledge of English at Intermediate level and above.
Interior StoryLeading UX artist at Agranovsky IT
(Remote work)
Agranovsky IT is an investment company.
She recently launched the development of a mobile multiplayer RPG with NFT integration.
Responsibilities:
- continuation of development within the existing style. The emphasis is on testing the drawn interfaces and editing what is inconvenient, incomprehensible or ugly.
Requirements:
- portfolio with fresh works;
- independence, skills of managing an outsourcing team;
- focus on results;
- knowledge of English at a basic level.
Game Designer at JustMoby (Remote work)
JustMoby is a group of companies that develops and publishes mobile games and applications.
She has worked on projects such as Let’s Survive, Jigsaw Puzzles and Perfect Piano Keyboard. Total downloads exceed 100 million.
Now JustMoby is developing an adventure survival Raft Survival: Desert Nomad.
Responsibilities:
- maintaining design documentation;
- calculating game balance and monetization;
- improvement and correction of the game based on project analytics;
- preparation of technical tasks for programmers;
- support and consulting of the team at all stages of game development;
- selection of references and setting tasks for artists.
Requirements:
- structured and systematic approach to the creation of project documentation;
- deep knowledge in the field of mechanics of free-play games, game logic, monetization, game economics;
- good knowledge of the mobile games market, rich gaming experience;
- analytical mindset.
Raft Survival: Desert Nomad