They are wanted: an art director at Kefir, a Unity developer at Banzai Games, a UI/UX designer at Gyre Rig, as well as a game designer to work on an AAA project.

On the basis of the job search service and the Talents In Games recruiting agency, product manager Marina Lopatina has prepared a selection of the most interesting vacancies for the week.

Marina LopatinaArt Director to Kefir Studio (Remote work)

The Russian studio Kefir, known for the games Last Day on Earth and Prison, is in search of an art director to form a remote art team.

Responsibilities:

  • formation of a remote art team from scratch;development and visualization of creative ideas, style and general graphic concept of game projects.
  • Requirements:

  • at least 1 year of experience as an art leader in the gaming industry (required);remote/distributed team management experience;
  • availability of a profile portfolio;
  • experience of independent project management;
  • the ability to creatively approach non-standard tasks;
  • art education.
  • Last Day on Earth

Unity Developer (Unity 3D) at Banzai Games (Moscow, Russia)

The Banzai studio, which worked on the Shadow Fight 3 and Vector 2 projects, requires a Unity developer with experience in developing for mobile platforms.

Responsibilities:

  • development of software code of game applications for mobile platforms in C# in Unity;interaction with the development team.
  • Requirements:

  • higher technical education;work experience of at least 2 years;
  • experience working in a game-virgo and a desire to make games;
  • knowledge of C#, OOP principles;
  • experience in developing applications for mobile platforms (iOS, Android);
  • the desire to develop.
  • Shadow Fight 3

UX/UI Designer in Gyre Rig (Remote Work)

The young Gyre Rig team requires an experienced UI/UX designer to work on a mobile game in the Puzzle-RPG genre in a modern setting.

Responsibilities:

  • development of visual style, design and general appearance of project interfaces;development of cross-platform UI/UX solutions for iOS and Android;
  • research of the project audience: its hobbies and expectations from the point of view of interfaces;
  • involvement in the development of standards for graphic content and animations;
  • quality control of the implementation of interfaces in the game.
  • Requirements:

  • passion and thirst to make outstanding, successful games;availability of a portfolio with examples of mobile interface design;
  • experience working with Adobe applications for graphic design;
  • Understanding iOS and Android Guidelines and design features for Mobile devices;
  • orientation in modern trends of game graphics;
  • the level of English is not lower than Intermediate;
  • rich gaming experience in mobile games.
  • Concept art of the future game Gyre Rig

Game Designer (Meta Gameplay) Triple-A (Remote Work)

To work on a Russian AAA game, a game designer is required who will deal with meta-gameplay. The project is being developed for PC, Xbox and PlayStation.

Responsibilities:

  • setting up game progression, rewards, discovering new game mechanics;writing design documentation;
  • formulation of technical specifications for the development team;
  • act as a feature owner/feature driver for individual project features that allow you to improve the meta gameplay;
  • working with data in the game engine, setting up game entities;
  • collecting and analyzing data on playlists;
  • analytics of projects of similar genres.
  • Requirements:

  • having relevant experience working on Meta Gameplayexperience in creating design documents and their subsequent implementation;
  • expertise in calculating the game balance and economy;
  • availability of released commercial projects;
  • experience in presenting your work, the ability to clearly and structurally convey and justify your point of view;
  • large and diverse gaming experience on all platforms — PC/Console/Mobile;
  • critical mindset, good ability to analyze and draw conclusions from the information received.

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