Wanted: motion designer at ZiMAD, Unity developer at Murka Games, game designer at PlayMe8 and technical artist for the development of the Russian AAA game.

On the basis of the job search service and the Talents In Games recruiting agency, product manager Marina Lopatina has prepared a selection of the most interesting vacancies for the week.

Marina Lopatina

Motion designer in ZiMAD (Remote work)

An international IT company is in search of a motion designer to create ads for mobile games. Among the main projects of ZiMAD are Magic Jigsaw Puzzles and Dig Out!

Responsibilities:

  • creating videos from scratch to advertise games with an audience of more than 10 million people (from discussing the script, storyboards to animation and rendering directly). The key projects you will have to work with are Magic Jigsaw Puzzles, Dig Out!, Dominoes and Magic Word;
  • finalizing projects (changing timekeeping, proportions, creating additional permissions, localization).

Requirements:

  • experience in the field of advertising and game dev motion design for at least 2 years and the presence of a portfolio;
  • ownership of Adobe After Effects and Adobe Premiere;
  • Skills of working in 2D editors (Adobe Photoshop, IIIustrator);
  • experience in creating 2D and 2.5D (pseudo 3D) animations; effects such as Parallax, particle systems, Lens flares, etc.; motion design of text (titles) and objects;
  • attentiveness, perseverance, responsibility, speed, work with a large amount of data is very important;
  • responsibility and ability to work in a team;
  • knowledge of English sufficient to view tutorials and read documentation;
  • an active interest in mobile games is required.

Magic Jigsaw Puzzles

Unity Software Engineer in Murka (Remote Work)

The international developer Murka Games is currently actively working on projects in the genre of social casino. To do this, the company is looking for a Unity specialist.

Responsibilities:

  • development of gameplay features;
  • development of various events for further use as live-ops;
  • creation, expansion and improvement of cross-project modules.

Requirements:

  • 2+ years of Unity development experience;
  • advanced C# level;
  • knowledge and understanding of pattern building, SOLID principles;
  • experience working with client-server applications;
  • experience working with git and submodules in git;
  • knowledge of various texture compression formats in Unity;
  • skill of using Scriptable Objects;
  • Intermediate level of English (or higher).

Game Designer in PlayMe8 (Remote work)

The Russian company develops and publishes games for mobile and social platforms. Now PlayMe8 is in search of an experienced game designer.

Responsibilities:

  • analysis of competitive projects and market trends;
  • processing and analysis of game metrics;
  • development of events and promotions;
  • design, development and customization of game mechanics;
  • drafting technical specifications for programmers, designers, animators;
  • achievement of the set goals according to game indicators;
  • interaction with the team at all stages of development;
  • maintenance of project documentation.

Requirements:

  • rich gaming experience on mobile devices;
  • understanding the trends of the mobile games market;
  • the ability to clearly and argumentatively state your point of view;
  • initiative, motivation and the ability to self-development;
  • deep understanding of the principles of game economy balance;
  • knowledge of the principles and current trends of monetization of f2p projects;
  • knowledge and understanding of the main KPIs of game projects;
  • experience working with Analytics;
  • experience in conducting AB tests.

Diamond Quest

Technical Artist (Triple-A) (Remote work)

A technical artist is required to work on a Russian AAA game. The project is being developed for PC, Xbox and PlayStation.

Responsibilities:

  • participation in work on visual technologies of the game, including work with RTX;
  • integration of 3D assets into Unreal Engine. Setting up lodes, colossi, materials, etc.;
  • profiling and optimization work;
  • work with complex materials, effects. Destruction setting;
  • interaction with artists, designers and engineers;
  • improvement of the technical pipeline, creation and improvement of working tools;
  • writing technical documentation.

Requirements:

  • work experience in Unreal Engine;
  • good knowledge of BluePrints, Material Editor and the UE4 structure in general;
  • experience working with 3D packages (Maya, Zbrush, SubstancePainter, SubstanceDesigner).


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