Development January 9, 2014 Mechanics of midcore games: Part 4 In November, we started publishing a series of translations of articles by Mikhail Katkoff, product director at Scopely, about the mechanics of midcore games. Today is the fourth part dedicated to monetization.
Development December 26, 2013 Mechanics of midcore games: Part 3 In November, we started publishing a series of translations of articles by Mikhail Katkoff, product director at Scopely, about the mechanics of midcore games. Today is the third part devoted to the social component.
Development November 28, 2013 Mechanics of midcore games: Part 2 A couple of weeks ago, we started publishing translations of articles by Mikhail Katkoff, product director at Scopely, about the mechanics of midcore games. Today is the second part, it’s about user retention.
Other September 30, 2013 Mikhail Katkoff joined Scopely The author of the Deconstructor of Fun blog has left the post of product manager at Supercell. His new place of work is the American Scopely.
Games August 30, 2013 Mikhail Katkoff: Jelly Splash monetization is cooler than Candy Crush Saga The Wooga Jelly Splash game was released last week. Read below about why it is better monetized than Candy Crush Saga.
Games April 5, 2013 Puzzle & Dragons Gameplay Analysis Mikhail Katkoff analyzed in detail the mechanics of Puzzle & Dragons, the highest-grossing game in the world, earning up to $86 million per month in the Japanese market alone.