The Korean gaming market became the fourth largest by revenue in the world in 2021, according to ResearchAndMarkets.com . It accounted for over 6% of the total turnover. There were more only in the USA, China and Japan.

Exactly how much the Korean market has earned is not specified. But it is known that the bulk of the amount was generated by mobile games.

According to analysts, in the period from 2022 to 2026, the Korean market will grow by an average of 6.21% annually. The growth rate could be higher, but the market may face tighter control from the authorities of the country.

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