On September 26, the indie card hit Balatro was released on mobile devices. As noted by the MobileGamer portal, in less than a week, the game brought developer LocalThunk and publisher Playstack several hundred thousand dollars.

Balatro

Data from the AppMagic service indicates that by October 1, the mobile version of Balatro had generated $535,900. This figure is after the reduction of store commissions and taxes. It should be noted that the game is distributed under a premium model, priced at $9.99. Only Apple Arcade subscribers can try it "for free."

The most profitable markets for Balatro were the United States ($325,700), the United Kingdom ($33,300), and Canada ($32,000).

MobileGamer writes that this revenue allowed Balatro to secure the top spot in the charts of the highest-grossing premium games in Google Play and the App Store for the period from September 26 to October 1.

AppMagic does not reveal how many times the mobile version of Balatro was downloaded. According to approximate estimates by MobileGamer, in the first five days, the poker "roguelike" amassed around 71,000 downloads.

Recall that the release of Balatro on PC and consoles took place on February 20. According to the GameDiscoverCo service, in the debut month on Steam alone, the game earned $10.2 million, selling 777,400 copies there. As of August 7, total sales of Balatro on "major" platforms exceeded 2 million copies.

Source:

MobileGamer.biz

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