The indie studio Pounce Light, consisting of just two developers, shared with GameDiscoverCo the success of their castle-building simulator Tiny Glade, which was released on September 23.
Tiny Glade
Main metrics:
- Less than a month after launch, the game's sales exceeded 616,000 copies on Steam;
- More than 34,000 players log into Tiny Glade daily, with concurrent users remaining steady at 1,000;
- The median playtime in Tiny Glade is just over an hour, which GameDiscoverCo notes as a good result for a sandbox without in-game goals;
- The game has 1.3 million wishlists on Steam, 20,000 of which developers gained during the summer demo festival.
The greatest interest in Tiny Glade comes from players in the USA, accounting for 32% of all sales. The top five countries also include Germany (9%), France, the United Kingdom, and China (7% each).
According to GameDiscoverCo, Tiny Glade users are keen on buying other games with a relaxing gameplay style, such as Townscaper, Dorfromantik, and Unpacking.
The developers believe the achievements of Tiny Glade are linked to their right approach to the genre. The game fits well into the trend of "games for the soul," where there is no concept of losing or pressure. According to them, they have created a space for imagination, where players can simply enjoy the building process.
Other factors contributing to success include optimization for low-end PCs and a community actively creating UGC content for the game.