Open-source Godot developers are exhausted and demoralized by numerous low-quality pull requests. Non-functional requests, generated by various LLMs, are being submitted for review more and more frequently.

"They consume a huge amount of the code reviewers' time, especially when the people who submitted the proposals don’t even check them," laments Adriaan de Jongh, the Danish game designer of Hidden Folks. — "The changes often make no sense."

“With every request we now have to repeatedly ask ourselves questions like: was the code even partially written by a human, did the author understand it, did they test it?” — writes Godot maintainer Rémi Verschelde.

He also notes that this situation is damaging communication and the community as a whole. The Godot team has always prided itself on being open to newcomers. Typically, maintainers would spend time teaching new people, helping them refine the code. But now they are forced to guess whether an error in the code is due to inexperience or if it was AI-generated, and whether the author even understands what they sent.

So, the Godot team has certainly developed a critical stance on the use of AI in coding, especially when it comes to working on an open-source project.

Source:

GameDeveloper

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