In July, the ByteBrew platform, which is positioned as a universal solution for working with mobile applications and games, turns two years old. The developer company decided to mark the events by publishing statistics.

According to ByteBrew’s press release, for two years on the platform:

▫️the number of registered developers has reached 10 thousand;
the number of events analyzed per month has reached the level of 1.4 trillion;
▫️the reach of players has grown to 2.1 billion.

Recall that the key feature of ByteBrew is considered by the authors to be universality. It allows you to track game metrics in real time and make changes to in-game events without having to download updates, configure funnels to track users’ game progress, predict LTV and ROAS, and much more.

That is why Cameron Hozouri, CEO and co—founder of ByteBrew, declares in the framework of the current announcement that the company’s mission is to rethink what is considered an industrial standard in mobile today.

We want developers to stop paying inflated prices for weak services, the use of which leads to the fact that data is scattered across numerous narrowly specialized platforms,” Khozuri emphasizes.

The service itself can be found at this link.

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