The turn has come for Tencent in finalizing financial results. As reported by the Chinese giant in its first-quarter 2026 report, its gaming division is consistently performing well.
Peacekeeper Elite
- For the quarter, Tencent earned 196.5 billion yuan ($28.9 billion). Compared to the previous year, its revenue grew by 9%. Net profit increased by 11% to 69.8 billion yuan ($10.3 billion).
- Games contributed 33% of Tencent’s revenue. This share has remained at about the same level in the company's income for more than eight years.
- Tencent's quarterly revenue from games in overseas markets amounted to 18.8 billion yuan ($2.77 billion), an increase of 13%. The best performers were Clash Royale, Wuthering Waves, and Valorant.
- Nevertheless, the overwhelming majority of Tencent's gaming revenue was generated domestically in China — 45.4 billion yuan ($6.88 billion), which is a 6% increase from the previous year.
Tencent Revenue Breakdown by Segments
- Tencent's main Chinese hits remain Honor of Kings, Peacekeeper Elite (the regional version of PUBG), and Delta Force — all of which achieved record high revenues this time. Additionally, the monster collecting game Roco Kingdom: World had a successful launch in March, reaching a daily audience of 13 million people in its debut month.
- Speaking of the daily audience, Peacekeeper Elite set a new record, achieving a DAU of over 90 million people for the first time. This success was due to collaborations with Ferrari and "Battle Continent", as well as regular content updates.
- Delta Force officially joined Tencent's ranks of "evergreen" games. The company categorizes such games as those that generate more than 4 billion yuan ($590 million) annually and have an average daily audience exceeding 2 million people on PC or 5 million people on mobile devices during the quarter.

