It's been just over a week since the release of Squad Busters. We turned to data from the analytics service AppMagic to look at the initial results of Supercell's new game.

Squad Busters

  • In the period from May 29 to June 6, Squad Busters earned $9.16 million from IAP. However, during the soft launch, it generated more than $1.5 million. Taking this into account, the game's total revenue reaches $10.66 million (after store commissions and taxes).
  • 70% of Squad Busters revenue came from the App Store.
  • The main revenue markets are the USA ($3.9 million), Germany ($882K), and France ($583.6K).
  • From May 29 to June 6, Squad Busters was downloaded 16.7 million times. The game additionally gathered 6.9 million downloads during the soft launch phase.
  • 72.7% of Squad Busters downloads were from Google Play.
  • The main download markets are the USA (4.14 million), Mexico (2.6 million), and Brazil (1.9 million).

Source:

AppMagic

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