On July 10, 2026, Palworld transitioned to a full release after two and a half years in early access. In light of this, Alinea Analytics decided to calculate the game's metrics.

Palworld

According to analysts, as of today, Palworld has earned over $700 million across all platforms. Of this, approximately $33 million was obtained post-release: $25 million from Steam, $7 million from PlayStation, and another $1 million from Xbox.

It's known that Palworld's total audience officially reached the 40 million mark a few days before the release, including Game Pass subscribers. However, the developers have not disclosed the exact sales figures. Analysts estimated them at 30.5 million copies.

Alinea Analytics believes that Steam is the largest platform for Palworld, accounting for 86% of sales and 64.9% of the total audience. The game proved particularly popular among Steam users in the US and China, each contributing 27% of Palworld's sales in the Valve store.

Analysts also noted that Xbox consoles, along with the Game Pass subscription, accounted for 31.1% of Palworld's audience, while only 4% of gamers were concentrated on PlayStation consoles.

In conclusion, analysts indicated that after the release, the average daily active users (DAU) in Palworld across all platforms surged to 3.7 million. This is a very significant result. For comparison, it was about 400,000 the day before. However, the DAU for Palworld at the initial start of early access is not specified.

Source:

Alinea Analytics

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