The auditing company PricewaterhouseCoopers (PwC) has released a report on the US gaming market. According to her estimates, in 2022 the market growth rate was the slowest in at least four years.

In 2022, the volume of the American gaming market amounted to $53.72 billion. This is 2.3% more than a year earlier. For comparison: in 2021, the market grew by 5.8% year—on-year, in 2020 – by 26.15%, in 2019 — by 32.14%.

However, PwC predicts that growth will accelerate this year. They expect that by the end of 2023, the market volume will be $56.4 billion (+5%). In 2027, the market will earn $71.4 billion.

In 2022, the social/casual gaming segment was dominant in the United States (this includes mainly mobile games) — it accounted for $37.14 billion (+3.6%).

The console games segment accounted for $9.48 billion (-0.1%). Of this amount, $4.2 billion accounted for physical sales, $3.4 billion for digital sales, and $1.87 billion for microtransactions in games.

▪️American gamers spent $5.47 billion on PC games. This is 2.1% less than in 2021.

Source:

VentureBeat

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