This is almost twice as much as at the end of last year, according to Newzoo analysts.
In 2022, the Asia-Pacific region will become the leader in terms of user spending on cloud games – it will be responsible for 36.5% of all spending.
Europe will generate another 30.3% of revenue, and North America will generate 31.7% of revenue.
By the end of the year, there will be 31.7 million paying users of cloud gaming services in the world.
In 2025, the market revenue will reach $8.17 billion, and the number of paying users will reach 86.9 million people.