We continue our weekly series of YouTube interviews. The guest of the new episode is Anastasia Smirnova, a narrative designer with many years of experience. She has worked on games such as Mystery Manor, Paradise Island 2, Familyscapes, and Wildscapes: New Acres.
We spoke with her about what narrative is in general, the rules and characteristics of narrative in casual games, what the pipeline looks like when developing a storyline for such projects, and the common pitfalls narrative professionals encounter.
