On June 2, NetEase and Blizzard released Diablo Immortal, the first mobile game in the history of the series. Judging by the AppMagic data, the game got off to a good start.
By Thursday evening, the revenue of Diablo Immortal amounted to $793.6 thousand, and its downloads reached 1.24 million.
Note that gamers have already criticized the monetization of the title. Many people do not like that Diablo Immortal insistently pushes to spend money, because without donating it is difficult to get the legendary loot and pump the character.