The Sony Corporation released its report for the fiscal year ending on March 31, 2026. Below are the key metrics of the gaming division.
Marathon
- PlayStation surpassed other Sony divisions in revenue. It alone earned 4.68 trillion yen ($29.8 billion) for the year, accounting for 37.5% of the corporation's total revenue. However, compared to the previous year, PlayStation's revenue grew only marginally, by just 0.3%.
- Game sales brought in the most money for PlayStation, totaling 2.64 trillion yen ($16.8 billion), which is 5.3% more than the previous year. Of this amount, 51.5% came from DLCs, microtransactions, and other in-game purchases.
- Revenue from console and other gaming hardware sales significantly dropped. It fell by 16.6% to 944.4 billion yen ($6.02 billion).
- Revenue from gaming services amounted to 763.1 billion yen ($4.87 billion), increasing by 13.9% year-over-year. This includes income from PlayStation Network, PlayStation Plus, and advertising.
- Studio Bungie did not perform well over the past year. As a result, Sony had to write down part of its assets twice. Initially, in the second quarter, they wrote down 31.5 billion yen ($201 million), and then in the fourth quarter, they wrote down an additional 88.6 billion yen ($565 million).
- Additionally, throughout the year, Sony wrote down 18.3 billion yen ($117 million) in capitalized development costs.
- According to Sony, without these write-downs, PlayStation's annual operating profit would have reached a record level. Nevertheless, it still managed to grow by 11.7% to 463.3 billion yen ($2.95 billion).
- During the year, Sony sold 16 million PlayStation 5 consoles (-11%), bringing total console sales to 93.7 million units.
- Annual game sales for PlayStation 4 and 5 amounted to 317.9 million copies (+4.8%), of which 32.1 million copies were Sony's own games.
- As of March 31, the PlayStation Network service had 125 million monthly active users, which is 1 million more year-over-year, but 8 million less compared to the previous quarter.
