On the evening of August 25, the studio Panache Digital Games, led by one of the key creators of Assassin’s Creed, Patrice Désilets, launched an early access mystical action-adventure, 1666: Amsterdam. The long-awaited project was met with a lackluster reception on Steam.
1666: Amsterdam
At the time of writing, the Steam version of 1666: Amsterdam garnered 202 reviews, with only 66% being positive. While early players enjoyed the start of the storyline, many other aspects sparked criticism.
Specifically, 1666: Amsterdam is currently criticized for its mediocre combat system, awkward controls when playing as the cat, outdated animations, blurry graphics, and the overall unfinished state of the project. There are also concerns about optimization.
The game also failed to achieve high online numbers at launch — the peak number of concurrent Steam users in the game reached 2,081. This figure might increase over the weekend, but for now, it’s not particularly impressive.
1666: Amsterdam is a dark story whose events, like in Assassin’s Creed, unfold in both the present and the past. The plot reveals a significant threat facing the world every 333 years. In 1666, a witch named Noa, with the help of an unusual familiar—a cat who is actually a man from 1999 transformed by circumstance—attempts to confront it.
It’s worth noting that the development of 1666: Amsterdam spanned over 16 years. During this time, several companies were involved with the game, leading to disputes over IP rights, but ultimately it saw the light of day. Besides Steam, 1666: Amsterdam is now available on the Epic Games Store. The exact date for the game’s full release remains unknown, but it is expected to occur in about a year.
