Roblox reported the results of the quarter for the first time after entering the stock market. In January-March 2021, the company increased revenue by 140% to $387 million. However, it also suffered losses of $134.2 million — almost twice as much as in the first quarter of 2020.

Roblox CEO David Baszucki. Source: RobloxMain figures:

  • total net loss of Roblox increased by 80.4% year-on-year;
  • at the same time, receipts (bookings) for the reporting period amounted to $652.3 million. Growth compared to last year — 161%;
  • The company’s net cash flow increased 4.1 times to $142.1 million;
  • on average, 42.1 million people used Roblox daily in the first quarter of 2021 – 79% more than last year. According to the company, this result was achieved thanks to two things: the growth of DAU outside the United States/Canada (by 87%) and DAU growth among players over the age of 13 (by 111%);
  • In January-March 2021, Roblox users spent a total of about 9.7 billion hours on the site. This is 98% longer compared to the first quarter of 2020. The company also attributed this increase mainly to an increase in engagement among players living outside the United States and Canada (by 104%), and among players over the age of 13 (by 128%);
  • ABPDAU (the average amount received from one active user per day) was $15.48. The growth in annual terms is 46%.

Instead of publishing a forecast for the second quarter of 2021, Roblox decided to disclose some of the data for April. Below are the key ones.

Indicators for April 2021:

  • Roblox’s April revenue reached approximately $143-145 million, an increase of 136-140% year-on-year and 5-7% compared to March;
  • receipts (bookings) in April amounted to approximately $242-245 million. Growth by 59-61% compared to last year and by 7-9% compared to March;
  • The platform’s DAU increased by 37% compared to last April to 43.3 million;
  • during the month, Roblox users spent about 3.2 billion hours on the site, which is 18% more in annual terms;
  • ABPDAU amounted to $5.59-5.66. Growth — by 16-17% year-on-year and by 5-6% month-on-month.

“The results for the first quarter of 2021 allow us to continue to actively invest in key areas that will contribute to long-term growth and increase the value of the company. In particular, to hire talented engineers and product specialists, as well as to increase the income of the developer community,” commented Michael Guthrie, Roblox CFO. “We will continue to innovate and are now focused on creating technologies that will allow us to make progress in key areas for growth. First of all, this is an international expansion and expansion of the age demographic among our users.”

Note that at the end of March, Roblox employed 1,054 people. For comparison, a year ago there were 651 of them.

Tags: