Several new vacancies for BioWare have appeared on the Electronic Arts website. The studio needs four system designers who will debug Anthem.

BioWare required:

Specialists should have from three to five years of experience working on AAA titles, be well versed in RPG games and their mechanics, as well as modern tools. They are recruited immediately to both divisions of BioWare — Edmonton and Austin.

There’s really a lot that needs fixing in the Anthem shooter. In particular, the loot system caused a lot of complaints from players. BioWare has already tried to fix the situation by increasing the chance of loot loss in the endgame, but it did not help the situation. Users complain that the changes have led to new bugs, writes PCGamesN.

The combat systems in Anthem also leave much to be desired. According to the players, the most powerful weapon in the game is still the starting one. There are also claims to game opponents: they either pose almost no threat, or are “sponges for bullets” with unbalanced abilities.

The search for those willing to save Anthem began after an internal meeting was held at BioWare under the leadership of its CEO Casey Hudson. It is logical that Anthem became one of the topics of the meeting. Despite the poor start of the title, BioWare and EA clearly intend to support the project and gradually adjust all systems in it.

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