The hashtag #BoycottGenshin suddenly burst into Twitter trends, under which some users called for a boycott of the miHoYo project. This time, users complained not about gacha, but accused the developers of racism and sexualization of children. However, Genshin Impact fans came to the defense of the game.The hashtag #BoycottGenshin began gaining popularity on April 5, after which it attracted the attention of users in several countries in a few hours.

Initially, it was used to point out the problems that are allegedly present in Genshin Impact.

Main claimsSome users felt that the hilichurls were copied from the indigenous population of America.

  • As proof, a video was used in which one of the developers animates a hilichurla against the background of Indian dances.#boycottgenshin IVE BEEN WAITING FOR THIS MOMENT.., did yall know that mhy used indigenous people as reference for hilichurls??
  • The example was mainly given to a little girl Flora, to whom one of the NPCs wanted to confess his love. However, as it turned out, in the beta version it looked much more adult – perhaps the developers simply forgot to change the dialog.Y’all in #boycottgenshin wilding but
  • Among them in the game there are only Kaeya and Xinyan. For some users, this was enough to accuse Chinese developers of racism.Some users also used the hashtag to voice their concerns about security issues.
  • In particular, the developers were reproached for the lack of two-factor authentication.Community reaction

Despite the initial wave of negative reactions and calls for a boycott, Genshin Impact fans quickly turned the hashtag against critics.

Some even used it for comic purposes and, for example, complained that miHoYo had reduced the breasts of the heroine of the Rosary.

Over time, more and more ironic posts with vulgar or obscene content began to appear on Twitter, in which fans of the game intentionally objectified female characters.

Also, some players defended the developers and mimicked messages criticizing Genshin Impact. Soon, such posts became even more popular than calls for a boycott.

However, this did not prevent the project from becoming a big hit — the game miHoYo earned $ 1 billion in just six months, which became an absolute record for mobile titles.