In the “shareware” game for 3DS, Nintendo explained in detail to users why they are required to pay.
It is no coincidence that we took the phrase “shareware” in quotation marks. Badge Arcade, which appeared in the stores of North America yesterday, is a simulator of a crane machine with toys. This game offers the user five attempts for free. For every next five you need to pay $1, just like in a real slot machine. In an ordinary fritupley toy, the user can not pay and continue to play, even if slowly and painfully. There is no such possibility in Badge Arcade – unless the authors of the game are generous during some action.
Here a pink rabbit comes on the scene. The user is invited to enter into a dialogue with him. Rabbit explains in detail why the player has to pay, and not with some virtual caps, but with “real money”.
Rabbit’s main argument is that if you don’t pay, the company will go bankrupt. “I mean, these icons don’t draw themselves,” rabbit convinces a potential buyer.
Nintendo tried to make the process as funny as possible (and I want to take this adjective in quotation marks). For example, when a rabbit talks about “real money”, he turns into a real pink rabbit.
What do you think about this practice of communicating with the player?
A source: http://kotaku.com