In the “shareware” game for 3DS, Nintendo explained in detail to users why they are required to pay.

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It is no coincidence that we took the phrase “shareware” in quotation marks. Badge Arcade, which appeared in the stores of North America yesterday, is a simulator of a crane machine with toys. This game offers the user five attempts for free. For every next five you need to pay $1, just like in a real slot machine. In an ordinary fritupley toy, the user can not pay and continue to play, even if slowly and painfully. There is no such possibility in Badge Arcade – unless the authors of the game are generous during some action.

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Here a pink rabbit comes on the scene. The user is invited to enter into a dialogue with him. Rabbit explains in detail why the player has to pay, and not with some virtual caps, but with “real money”.

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Rabbit’s main argument is that if you don’t pay, the company will go bankrupt. “I mean, these icons don’t draw themselves,” rabbit convinces a potential buyer.

Nintendo tried to make the process as funny as possible (and I want to take this adjective in quotation marks). For example, when a rabbit talks about “real money”, he turns into a real pink rabbit.

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What do you think about this practice of communicating with the player?

A source: http://kotaku.com

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