Development March 18, 2014 GDC 2014: Wooga talked about the FUUU factor “Anger is a very strong emotion,” Florian Steinhoff, Chief Product Officer at Wooga, began his speech at the GDC 2014 currently taking place in San Francisco.
Development March 5, 2014 Converting currencies in F2P games Yesterday on the pages PocketGamer.biz John Jordan’s interesting material has appeared about how game developers play with currency rates in their F2P titles. We offer a short retelling with explanations and additions.
Development January 9, 2014 Mechanics of midcore games: Part 4 In November, we started publishing a series of translations of articles by Mikhail Katkoff, product director at Scopely, about the mechanics of midcore games. Today is the fourth part dedicated to monetization.
Development December 26, 2013 Mechanics of midcore games: Part 3 In November, we started publishing a series of translations of articles by Mikhail Katkoff, product director at Scopely, about the mechanics of midcore games. Today is the third part devoted to the social component.
Development November 28, 2013 Mechanics of midcore games: Part 2 A couple of weeks ago, we started publishing translations of articles by Mikhail Katkoff, product director at Scopely, about the mechanics of midcore games. Today is the second part, it’s about user retention.
Development October 28, 2013 Mechanics of midcore games: Part 1 Last week, Mikhail Katkoff launched a series of articles on midcore. Today we are publishing a slightly revised version of the first material, it is dedicated to game cycles in midcore projects.